Boek
Huidige prijs op bol.com (Nederland)
Ontvang een e-mail bij een prijsdaling tot onder je gewenste prijs.
Je ontvangt een e-mail wanneer de prijs daalt.
We volgen de prijsontwikkeling van dit product op bol.com (Nederland).
This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.
Bekijk ook eens deze gerelateerde producten.